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Thursday, November 12 • 10:50am - 11:45am
Don't Grade... Gamify! LIMITED

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What exactly does S+ mean, anyway?
It’s time to bring our reporting methods in line with our updated practices by breaking away from traditional letter grades. Inspired by last year’s presentation, Multiplayer Classroom Designing Coursework As A Game, by Michael Matera, (@mmatera @edbeanbuzz, mrmatera.com) the resource team at Providence School in Jacksonville, FL championed a campaign to gamify the resource curricula. Being well aware that our current system of S+ to N was at best arbitrary, subjective, and reflective of conduct rather than competence, our resource team set out to gamify our K-5 classrooms in the areas of Art, PE, Music, Tech, Science, and Media. By creating a gaming culture including XP and achievement badges, we increased student interest, effort, and engagement while at the same time creating a system of feedback that tells a story far better than any letter grade could ever do. In this presentation we share where we are in our campaign, as well as our achievements and our challenges in hopes of inspiring educators to go from classrooms to kingdoms and from grades to gamification.

avatar for Sheryl Dwyer

Sheryl Dwyer

Science Educator, Providence School
A veteran educator of 18 years, Sheryl Dwyer currently serves as an instructor and coach for Comprehensive Thinking Strategies LLC, leading initiatives that guide teachers and students to infuse critical and creative thinking into their curriculum. You will also find her at a variety... Read More →

Thursday November 12, 2015 10:50am - 11:45am EST
Grove Ballroom Sonesta Hotel, 8th Floor

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